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Difference between revisions of "VoiceCapture"

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(Clarify the circumstances where this is played as well as its fallback to VoiceEnter)
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{{DeeZireInclusion}}<br />
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{{Flag
Specifies the sound to make when an InfantryType with Engineer=yes set is selected and ordered to capture a BuildingType. Should be set to a valid entry from SOUND.INI.
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|values={{Values|string|Sound Entries}}
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|default=<none>
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|types={{Categ|Technoes}} (YR)
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|yr=yes
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|ra2=yes
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}}
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Specifies any valid sound to play when an unit is set on capture mission. This includes most "infantry entering a building" actions ({{f|Engineer|link}}, {{f|Agent|link}}, {{f|Occupier|link}} and {{f|Assaulter|link}} but not entering {{f|Grinding|link}}, {{f|Hospital|link}} or {{f|Armory|link}} buildings or use of {{f|C4|link}}) as well as {{f|VehicleThief|link}} entering capturable vehicles. If this value is not set or it is invalid, {{f|VoiceEnter|link}} is used instead.

Revision as of 00:34, 4 May 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VoiceCapture
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Sound Entries)
Default: <none>
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes (YR)



Specifies any valid sound to play when an unit is set on capture mission. This includes most "infantry entering a building" actions (Engineer, Agent, Occupier and Assaulter but not entering Grinding, Hospital or Armory buildings or use of C4) as well as VehicleThief entering capturable vehicles. If this value is not set or it is invalid, VoiceEnter is used instead.