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Difference between revisions of "Voxel (INI flag)"

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(New page: {{flag|files=art(md).ini|values=tring|types=VehicleTypes|ra2=yes|yr=yes|rp=yes|xgamer=yes}} Specifies whether or not the unit’s image file (dictated by its header) is a voxel, and th...)
 
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{{flag|files=[[art(md).ini]]|values=tring|types=VehicleTypes|ra2=yes|yr=yes|rp=yes|xgamer=yes}}
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{{flag|files=[[art(md).ini]]|values=string|types=VehicleTypes|ra2=yes|yr=yes|rp=yes|xgamer=yes}}
 
Specifies whether or not the unit’s image file (dictated by its header) is a voxel, and thus the game should treat it differently than a SHP file. Some tags will check this tag first to see if it is set to “yes”.
 
Specifies whether or not the unit’s image file (dictated by its header) is a voxel, and thus the game should treat it differently than a SHP file. Some tags will check this tag first to see if it is set to “yes”.
 
[[Category:Gameslist not complete]]
 
[[Category:Gameslist not complete]]

Revision as of 15:25, 5 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Voxel (INI flag)
File(s): art(md).ini
Values: string
Applicable to: VehicleTypes

This entry was copied from XGamer's Red Alert 2 ART.INI Guide for the sake of completeness. As it is not our intention to rip off XGamer's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of ART.INI Guide.



Specifies whether or not the unit’s image file (dictated by its header) is a voxel, and thus the game should treat it differently than a SHP file. Some tags will check this tag first to see if it is set to “yes”.