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Difference between revisions of "Voxel (INI flag)"

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m (Typo)
m (Voxel moved to Voxel (INI flag): The reason should be fairly apparent. There should be a page for explaining what a voxel is..)
 
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{{flag|files=[[art(md).ini]]|values=string|types=VehicleTypes|ra2=yes|yr=yes|rp=yes|xgamer=yes}}
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{{Flag
Specifies whether or not the unit’s image file (dictated by its header) is a voxel, and thus the game should treat it differently than a SHP file. Some tags will check this tag first to see if it is set to “yes”.
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|files={{Categ|Art(md).ini}}
[[Category:Gameslist not complete]]
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|values={{values|boolean}}
 +
|default=no
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|types={{Categ|VehicleTypes}}, {{Categ|Animations}}, {{Categ|AircraftTypes}}
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|games
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|ts=yes
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|fs=yes
 +
|ets=yes
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 +
|xgamer=yes
 +
}}
 +
Specifies whether or not the unit's image file (dictated by its header) is a voxel, and thus the game should treat it differently than a SHP file. Some tags will check this tag first to see if it is set to "yes".

Latest revision as of 19:30, 3 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Voxel (INI flag)
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes, Animations, AircraftTypes

This entry was copied from XGamer's Red Alert 2 ART.INI Guide for the sake of completeness. As it is not our intention to rip off XGamer's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of ART.INI Guide.



Specifies whether or not the unit's image file (dictated by its header) is a voxel, and thus the game should treat it differently than a SHP file. Some tags will check this tag first to see if it is set to "yes".