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Difference between revisions of "Wake"

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(Rewrite)
(updated)
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|name=Wake
 
|name=Wake
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
|values=Strings (names of Animations)
+
|values=string (name of [[Animation]])
 
|special=None
 
|special=None
|default=null
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|default=none
 
|types={{Categ|General}}
 
|types={{Categ|General}}
|games=[[TS]], [[RA2]], [[YR]]
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|games=[[TS]], [[FS]], [[RA2]], [[YR]]
 
}}
 
}}
  
Specifies an animation that is used as a wake effect when an object is moving on or over water. Does not apply to [[SHP]], cloaked or <tt>[[Underwater]]=yes</tt> objects.
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Specifies the animation that is used as a wake effect when an object is moving on or over water, with two exceptions:
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* Will not be displayed for [[InfantryTypes]].
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* Will not be displayed for objects with {{TTL|Underwater|yes}}.

Revision as of 13:29, 19 September 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Wake
File(s): Rules(md).ini
Values: string (name of Animation)
Special Values: None
Default: none
Applicable to: General


Specifies the animation that is used as a wake effect when an object is moving on or over water, with two exceptions: