ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "Wake"

From ModEnc
Jump to: navigation, search
(Rewrite)
m (Replacing Template:TTL with Template:F.)
 
(2 intermediate revisions by 2 users not shown)
Line 2: Line 2:
 
|name=Wake
 
|name=Wake
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
|values=Strings (names of Animations)
+
|values=string (name of [[Animation]])
|special=None
+
|default=none
|default=null
 
 
|types={{Categ|General}}
 
|types={{Categ|General}}
|games=[[TS]], [[RA2]], [[YR]]
+
|ts=yes
 +
|fs=yes
 +
|ets=yes
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  
Specifies an animation that is used as a wake effect when an object is moving on or over water. Does not apply to [[SHP]], cloaked or <tt>[[Underwater]]=yes</tt> objects.
+
Specifies the animation that is used as a wake effect when an object is moving on or over water, with two exceptions:
 +
* Will not be displayed for [[InfantryTypes]].
 +
* Will not be displayed for objects with {{f|Underwater|yes|link}}.

Latest revision as of 10:52, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Wake
File(s): Rules(md).ini
Values: string (name of Animation)
Default: none
Applicable to: General


Specifies the animation that is used as a wake effect when an object is moving on or over water, with two exceptions: