ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "Wake"

From ModEnc
Jump to: navigation, search
m (Template Updated)
m (Replacing Template:TTL with Template:F.)
 
Line 15: Line 15:
 
Specifies the animation that is used as a wake effect when an object is moving on or over water, with two exceptions:
 
Specifies the animation that is used as a wake effect when an object is moving on or over water, with two exceptions:
 
* Will not be displayed for [[InfantryTypes]].
 
* Will not be displayed for [[InfantryTypes]].
* Will not be displayed for objects with {{TTL|Underwater|yes}}.
+
* Will not be displayed for objects with {{f|Underwater|yes|link}}.

Latest revision as of 10:52, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Wake
File(s): Rules(md).ini
Values: string (name of Animation)
Default: none
Applicable to: General


Specifies the animation that is used as a wake effect when an object is moving on or over water, with two exceptions: