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Difference between revisions of "WarpIn"
From ModEnc
Nighthawk200 (talk | contribs) m (Updated.) |
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− | {{ | + | {{Flag |
− | + | |name=WarpIn | |
+ | |files={{Categ|ini=rules}} | ||
+ | |values={{values|strings}} | ||
+ | |default=null | ||
+ | |types={{Categ|General}} | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | |ra2obsolete=yes | ||
+ | }} | ||
+ | |||
+ | Is supposed to specify an animation that is played when a teleporting unit arrives at the destination cell, but is actually unused, as the game plays the <tt>[[WarpOut]]=</tt> animation instead. |
Latest revision as of 14:19, 8 June 2008
Flag: | WarpIn |
File(s): | rules(md).ini |
Values: | Strings: Normal text. |
Default: | null |
Applicable to: | General |
Logic related to WarpIn, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
Is supposed to specify an animation that is played when a teleporting unit arrives at the destination cell, but is actually unused, as the game plays the WarpOut= animation instead.