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{{WrongTitle|[Waypoints]}}
 
{{WrongTitle|[Waypoints]}}
  
{{SideBar|Map-specific INI sections|Template:Mapping}}
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{{MappingBar}}
  
 
Waypoints are like bookmarks on a map - they address a certain cell. They have multiple uses:
 
Waypoints are like bookmarks on a map - they address a certain cell. They have multiple uses:
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* Most map elements use them as well.
 
* Most map elements use them as well.
  
__TOC__
 
 
{{clr}}
 
{{clr}}
  
 
== Section ==
 
== Section ==
  
=== [[TD]]/[[CO]] ===
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In each of the classic C&C games and their expansion packs, the {{tt|[Waypoints]}} section in a map takes the following format:
 
 
=== [[RA]]/[[CS]]/[[AM]] ===
 
 
 
=== [[TS]]/[[FS]]/[[RA2]]/[[YR]] ===
 
 
 
The [{{Tt|Waypoints}}] section in a map takes this format:
 
 
  [Waypoints]
 
  [Waypoints]
 
  Index=COORDS
 
  Index=COORDS
  
{| style="width: 80%" border=1 class="table_descrowdesccol"
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{| class="wikitable"
 
|+ Meanings of each string
 
|+ Meanings of each string
 
! style="width: 13em; " | String
 
! style="width: 13em; " | String
 
! Meaning
 
! Meaning
 
|-
 
|-
! {{Anchor|Index|ts}}
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! {{Anchor|Index}}
| The Index of this waypoint. Unlike lists such as [InfantryTypes], the index does matter - the game allocates space for 702 Waypoints (#0 - #701) and will interpret Index as the number of the waypoint in that space.
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| The Index of this waypoint. Unlike lists such as [InfantryTypes], the index does matter - the game allocates space for a limited number of Waypoints and will interpret Index as the number of the waypoint in that space.
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<ul><li>{{td}} allocates space for 28 Waypoints (#0 - #27)</li>
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<li>{{ra}}, {{cs}}, {{am}}, {{ts}}, {{fs}} and {{ra2}} allocates space for 101 Waypoints (#0 - #100)</li>
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<li>{{yr}} allocates space for 702 Waypoints (#0 - #701)</li></ul>
 
|-
 
|-
! {{Anchor|COORDS|ts}}
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! {{Anchor|COORDS}}
| The number containing the coordinates of the cell. It is interpreted as {{Tt|Y * 1000 + X}}.
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| The number containing the coordinates of the cell. It is interpreted as {{Tt|Y * Coefficient + X}}, with {{tt|Coefficient}} having the value of
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<ul><li>{{Tt|64}} in {{td}}</li>
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<li>{{Tt|128}} in {{ra}}, {{cs}}, and {{am}}</li>
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<li>{{Tt|1000}} in {{ts}}, {{fs}}, {{ra2}} and {{yr}}</li></ul>
 
|}
 
|}
  

Latest revision as of 06:36, 13 November 2019

This page should correctly be named "[Waypoints]"; it is wrong due to technical restrictions.


Waypoints are like bookmarks on a map - they address a certain cell. They have multiple uses:

  • The Waypoints numbered 0 - 7 are used as starting points for each of the 8 possible players.
  • The [Basic]HomeCell= use waypoints to determine where the screen should be focused in a map at startup.
  • Most Map Events and Map Actions make use of them.
  • Most map elements use them as well.


Section

In each of the classic C&C games and their expansion packs, the [Waypoints] section in a map takes the following format:

[Waypoints]
Index=COORDS
Meanings of each string
String Meaning
Index The Index of this waypoint. Unlike lists such as [InfantryTypes], the index does matter - the game allocates space for a limited number of Waypoints and will interpret Index as the number of the waypoint in that space.
COORDS The number containing the coordinates of the cell. It is interpreted as Y * Coefficient + X, with Coefficient having the value of

Letter-based addressing

Not all of the features using Waypoints refer to them by their Index. Some of them use letters for this purpose. To convert an Index to a lettered reference, you need to divide the Index by 26 and then convert the result - 1 and the remainder values to letters A-Z and concatenate them (skip the first value if result is 0). Waypoint #0 is A, Waypoint #25 is Z, #26 is AA and so on. Or you can look at your favourite spreadsheet's column numbering, it uses the same principle.