|Values:||unsigned integers, (0 to 18)|
|Default:||uninitialized (see below)|
|Applicable to:||VehicleTypes, BuildingTypes|
Specifies the amount of weapons this object has. Used for special weapon systems, for example, turret-changers (), charge turrets ( ), or gattling logic ( ).
In those cases, the game parses weapons specified by (Elite)Weapon%d= , where %d represents the number between 1 and , as opposed to (Elite)Primary/Secondary it loads normally. Then, (Elite)Weapon1 is used as the default weapon instead of Primary.
Values larger than 18 are not allowed and will corrupt memory.0, set this value, too.