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Difference between revisions of "WeaponStages"

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(Value Type altered. You can't have negative weapon stages.)
 
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{{DeeZireInclusion}}<br />
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{{flag
Specifies the number of stages to the weapon on this object if it also has IsGattling=yes set. You should also specify the delay between each stage with the StageN= and EliteStageN= statements.<br />
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|name={{PAGENAME}}
(Yuri's Revenge Only)
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|files=rulesmd.ini
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|values={{values|unsigned integers|6}}
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|types=[[VehicleTypes]], [[BuildingTypes]]
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|yr=yes
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|rp=yes}}<br />
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Specifies the number of stages to the weapon on this object if it also has IsGattling=yes set. You should also specify the delay between each stage with the StageN= and EliteStageN= statements.<br><br>
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This is limited to 6 stages maximum. Any more will cause errors.

Latest revision as of 20:26, 22 February 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WeaponStages
File(s): rulesmd.ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: 6)
Applicable to: VehicleTypes, BuildingTypes



Specifies the number of stages to the weapon on this object if it also has IsGattling=yes set. You should also specify the delay between each stage with the StageN= and EliteStageN= statements.

This is limited to 6 stages maximum. Any more will cause errors.