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WeaponStages

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Revision as of 21:26, 22 February 2008 by Nighthawk200 (talk | contribs) (Value Type altered. You can't have negative weapon stages.)
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Flag: WeaponStages
File(s): rulesmd.ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967296. (Limited to: 6)
Applicable to: VehicleTypes, BuildingTypes



Specifies the number of stages to the weapon on this object if it also has IsGattling=yes set. You should also specify the delay between each stage with the StageN= and EliteStageN= statements.

This is limited to 6 stages maximum. Any more will cause errors.