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Difference between revisions of "WeaponX"
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EvilRenegade (talk | contribs) m (Replacing Template:TTL with Template:F.) |
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=strings (names of [[Weapon]]s) | |values=strings (names of [[Weapon]]s) | ||
− | |||
|default=none | |default=none | ||
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}} | |types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}} | ||
− | | | + | |ra2=yes |
+ | |yr=yes | ||
+ | |rp=yes | ||
}} | }} | ||
− | Specifies a special case weapon for this object. Special cases are those which don't use the traditional Primary/Secondary weapon systems, for example, turret-changers ({{ | + | Specifies a special case weapon for this object. Special cases are those which don't use the traditional Primary/Secondary weapon systems, for example, turret-changers ({{f|Gunner|yes|link}}), charge turrets ({{f|IsChargeTurret|yes|link}}), or gattling logic ({{f|IsGattling|yes|link}}). |
Latest revision as of 10:54, 27 November 2009
Flag: | WeaponX (substitute X with an integer) |
File(s): | Rules(md).ini |
Values: | strings (names of Weapons) |
Default: | none |
Applicable to: | VehicleTypes, BuildingTypes |
Specifies a special case weapon for this object. Special cases are those which don't use the traditional Primary/Secondary weapon systems, for example, turret-changers (Gunner=yes), charge turrets (IsChargeTurret=yes), or gattling logic (IsGattling=yes).