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Difference between revisions of "WeaponX"

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m (Replacing Template:TTL with Template:F.)
 
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|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=strings (names of [[Weapon]]s)
 
|values=strings (names of [[Weapon]]s)
|special=none
 
 
|default=none
 
|default=none
 
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}}
 
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}}
|games=[[RA2]], [[YR]]
+
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  
Specifies a special case weapon for this object. Special cases are those which don't use the traditional Primary/Secondary weapon systems, for example, turret-changers ({{TTL|Gunner|yes}}), charge turrets ({{TTL|IsChargeTurret|yes}}), or gattling logic ({{TTL|IsGattling|yes}}).
+
Specifies a special case weapon for this object. Special cases are those which don't use the traditional Primary/Secondary weapon systems, for example, turret-changers ({{f|Gunner|yes|link}}), charge turrets ({{f|IsChargeTurret|yes|link}}), or gattling logic ({{f|IsGattling|yes|link}}).

Latest revision as of 10:54, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WeaponX (substitute X with an integer)
File(s): Rules(md).ini
Values: strings (names of Weapons)
Default: none
Applicable to: VehicleTypes, BuildingTypes


Specifies a special case weapon for this object. Special cases are those which don't use the traditional Primary/Secondary weapon systems, for example, turret-changers (Gunner=yes), charge turrets (IsChargeTurret=yes), or gattling logic (IsGattling=yes).