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Difference between revisions of "WeaponXFLH"

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(Created)
 
m (Template Updated)
Line 3: Line 3:
 
|files={{Categ|Art(md).ini}}
 
|files={{Categ|Art(md).ini}}
 
|values=three comma-separated signed integers
 
|values=three comma-separated signed integers
|special=None
 
 
|default=0,0,0
 
|default=0,0,0
 
|types={{Categ|InfantryTypes}}?, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}?, {{Categ|BuildingTypes}}
 
|types={{Categ|InfantryTypes}}?, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}?, {{Categ|BuildingTypes}}
|games=[[RA2]], [[YR]]
+
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  
 
Specifies the firing offset ([[FLH]]) of this object's weapon specified as {{TTL|WeaponX}}.
 
Specifies the firing offset ([[FLH]]) of this object's weapon specified as {{TTL|WeaponX}}.

Revision as of 00:57, 5 April 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WeaponXFLH
File(s): Art(md).ini
Values: three comma-separated signed integers
Default: 0,0,0
Applicable to: InfantryTypes?, VehicleTypes, AircraftTypes?, BuildingTypes


Specifies the firing offset (FLH) of this object's weapon specified as Template:TTL.