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Difference between revisions of "Wheel"

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(De-deezirefied)
 
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{{DeeZireInclusion}}<br />
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{{Flag
Determines the percentage of the units Speed= that it will move at when moving over this land type if the unit has SpeedType=Wheel. Should apply only to specific types of terrestrial vehicles (e.g. tanks) whose Locomotor= CLSID defaults to this anyway. Note that the WheeledUphill= and WheeledDownhill= statements are used to determine the coefficient applied to these units' Speed= when moving up and down hill.
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|files={{Categ|ini=rules}}
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|values={{Values|percent}}
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|default=0%
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|types=Terrain Types
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|yr=yes
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|ra2=yes
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|ts=yes
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}}
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Determines a multiplier to movement speed of a unit with [[SpeedType]]=Wheel when traversing tiles using this terrain type. It's also the default SpeedType of VehicleTypes with [[Crusher]] set to 'no' or left unspecified.

Latest revision as of 12:09, 17 October 2012

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Wheel
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 0%
Applicable to: Terrain Types


Determines a multiplier to movement speed of a unit with SpeedType=Wheel when traversing tiles using this terrain type. It's also the default SpeedType of VehicleTypes with Crusher set to 'no' or left unspecified.