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Difference between revisions of "WheeledDownhill"

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(Rewriting per executable)
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{{DeeZireInclusion}}<br />
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{{flag
Coefficient applied to speed of wheeled vehicles when moving downhill. Used by the CLSID locomotor for units with SpeedType=Wheel.
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|types={{Categ|General}}
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|values={{values|floats}}
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|default=1.0
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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When a [[VehicleTypes|VehicleType]] with the Drive [[Locomotor]] (except those with {{TTL|SpeedType|Track}}) is moving from one cell to another, and the destination cell is elevated lower than the source one, this multiplier is applied to their normal Speed.
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== See Also ==
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*[[WheeledUphill]]
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*[[TrackedUphill]]
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*[[TrackedDownhill]]

Revision as of 12:41, 18 October 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WheeledDownhill
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: General


When a VehicleType with the Drive Locomotor (except those with Template:TTL) is moving from one cell to another, and the destination cell is elevated lower than the source one, this multiplier is applied to their normal Speed.

See Also