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Difference between revisions of "WheeledUphill"

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{{DeeZireInclusion}}<br />
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{{flag
Coefficient applied to speed of wheeled vehicles when moving uphill. Used by the CLSID locomotor for units with SpeedType=Wheel.
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|types={{Categ|General}}
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|values={{values|floats}}
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|default=1.0
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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When a [[VehicleTypes|VehicleType]] with the Drive [[Locomotor]] (except those with {{f|SpeedType|Track|link}}) is moving from one cell to another, and the destination cell is elevated higher than the source one, this multiplier is applied to their normal Speed.
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== See Also ==
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*[[WheeledDownhill]]
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*[[TrackedUphill]]
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*[[TrackedDownhill]]

Latest revision as of 09:54, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WheeledUphill
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: General


When a VehicleType with the Drive Locomotor (except those with SpeedType=Track) is moving from one cell to another, and the destination cell is elevated higher than the source one, this multiplier is applied to their normal Speed.

See Also