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Difference between revisions of "Who crushes whom"

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This page details how the crushing system works:
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This page details how the crushing system works. The table shows whether a defender can be crushed by an attacker, depending on how the flags {{TTL|Crusher}}, {{TTL|Crushable}}, {{TTL|OmniCrusher}} and {{TTL|OmniCrushResistant}} are set. Empty cells signal that one property does not influence the other, e.g. for {{tt|Crusher}} it's totally irrelevant whether {{tt|OmniCrushResistant}} is yes or no.
  
{| style='text-align: center; border: 1px dashed #000; border-collapse: collapse;' border=1
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<div align="center">
|+ Can "defender" be crushed?
+
{| style='text-align: center;'
 +
|+ '''Can Defender be crushed by Attacker?'''
 
|-  
 
|-  
! colspan=2 | Defender
+
|rowspan=3 |
! colspan=2 | {{TTL|Crushable}}
+
|colspan=2 |
! style='background: #fcc' colspan=2 | {{TTL|OmniCrushResistant}}
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!colspan=4 style="border: 1px solid #000000;"|Defender
 
|-
 
|-
! Attacker
+
|colspan=2 |
!
+
|colspan=2 |{{TTL|Crushable}}
! {{Tt|yes}}
+
|colspan=2 |{{TTL|OmniCrushResistant}}
! {{Tt|no}}
 
! style='background: #fcc' | {{Tt|no}}
 
! style='background: #fcc' | {{Tt|yes}}
 
 
|-
 
|-
| rowspan=2 style='vertical-align: middle;' | {{TTL|Crusher}}
+
|colspan=2 |
| {{Tt|no}}
+
|style="background:#e5e5e5;"|{{Tt|yes}}
| {{N}}
+
|style="background:#e5e5e5;"|{{Tt|no}}
| {{N}}
+
|style="background:#e5e5e5;"|{{Tt|yes}}
| style='background: #fcc' | {{N}}
+
|style="background:#e5e5e5;"|{{Tt|no}}
| style='background: #fcc' | {{N}}
 
 
|-
 
|-
| {{Tt|yes}}
+
!rowspan=4 style="border: 1px solid #000000;"|&nbsp;&nbsp;A&nbsp;&nbsp;<br>t<br>t<br>a<br>c<br>k<br>e<br>r
| {{Y}}
+
|rowspan=2 style='vertical-align: middle;' |{{TTL|Crusher}}
| {{N}}
+
|style="background:#e5e5e5;"|{{Tt|yes}}
| style='background: #fcc' | {{N}}
+
|style="background:#F0F0F0;"|{{Y}}
| style='background: #fcc' | {{N}}
+
|style="background:#F0F0F0;"|{{N}}
|- style='background: #fcc'
+
|style="background:#F0F0F0;"|
| rowspan=2 | {{TTL|OmniCrusher}}
+
|style="background:#F0F0F0;"|
| {{Tt|no}}
+
|-
| Depends
+
|style="background:#e5e5e5"|{{Tt|no}}
| {{N}}
+
|style="background:#F0F0F0;"|{{N}}
| {{N}}
+
|style="background:#F0F0F0;"|{{N}}
| {{N}}
+
|style="background:#F0F0F0;"|{{N}}
|- style='background: #fcc'
+
|style="background:#F0F0F0;"|{{N}}
| {{Tt|yes}}
+
|-
| {{Y}}
+
|rowspan=2 |{{TTL|OmniCrusher}}
| {{Y}}
+
|style="background:#e5e5e5;"|{{Tt|yes}}
| {{Y}}
+
|style="background:#F0F0F0;"|{{Y}}
| {{N}}
+
|style="background:#F0F0F0;"|{{Y}}
 +
|style="background:#F0F0F0;"|{{N}}
 +
|style="background:#F0F0F0;"|{{Y}}
 +
|-
 +
|style="background:#e5e5e5;"|{{Tt|no}}
 +
|style="background:#F0F0F0;"|
 +
|style="background:#F0F0F0;"|{{N}}
 +
|style="background:#F0F0F0;"|{{N}}
 +
|style="background:#F0F0F0;"|{{N}}
 
|}
 
|}
  
The {{Co|reddish|#000|#fcc}} background indicates options only available in [[YR]].
+
:<small>OmniCrusher and OmniCrushResistant are only available in [[Yuri's Revenge]].</small>
 
+
</div>
In other words,
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'''In detail:'''
*{{TTL|Crusher|yes}} vehicles can crush standard infantry.
+
*{{TTL|Crusher}} determines if this VehicleType can crush InfantryTypes.
*{{TTL|Crushable|no}} infantry is uncrushable by {{TTL|Crusher|yes}}.
+
*{{TTL|Crushable}} determines if this InfantryTypes can be crushed by VehicleTypes.
*{{TTL|OmniCrusher|yes}} crushes both {{TTL|Crushable|no}} infantry and standard vehicles. (YR only, vehicles always uncrushable previously.)
+
:''Only if the Attacker is {{tt|Crusher&#61;yes}} and the Defender is {{tt|Crushable&#61;yes}}, the crushing can happen.''
*{{TTL|OmniCrushResistant|yes}} vehicles are uncrushable even by {{TTL|OmniCrusher|yes}}. (YR only.)
+
*{{TTL|OmniCrusher}}, if enabled, allows the VehicleType to also crush InfantryTypes who are set {{tt|Crushable&#61;no}}, and to crush other VehicleTypes.
 +
*{{TTL|OmniCrushResistant}} determines if this VehicleType can be crushed by other VehicleTypes.
 +
:''Only if the Attacker is {{tt|OmniCrusher&#61;yes}} and the Defender is {{tt|OmniCrushResistant&#61;no}}, one VehicleType can crush the other.''
  
 
[[Category: General Editing Information]]
 
[[Category: General Editing Information]]

Revision as of 16:24, 13 July 2006

This page details how the crushing system works. The table shows whether a defender can be crushed by an attacker, depending on how the flags Template:TTL, Template:TTL, Template:TTL and Template:TTL are set. Empty cells signal that one property does not influence the other, e.g. for Crusher it's totally irrelevant whether OmniCrushResistant is yes or no.

Can Defender be crushed by Attacker?
Defender
Template:TTL Template:TTL
yes no yes no
  A  
t
t
a
c
k
e
r
Template:TTL yes Cc apply.png Cc cancel.png
no Cc cancel.png Cc cancel.png Cc cancel.png Cc cancel.png
Template:TTL yes Cc apply.png Cc apply.png Cc cancel.png Cc apply.png
no Cc cancel.png Cc cancel.png Cc cancel.png
OmniCrusher and OmniCrushResistant are only available in Yuri's Revenge.

In detail:

  • Template:TTL determines if this VehicleType can crush InfantryTypes.
  • Template:TTL determines if this InfantryTypes can be crushed by VehicleTypes.
Only if the Attacker is Crusher=yes and the Defender is Crushable=yes, the crushing can happen.
  • Template:TTL, if enabled, allows the VehicleType to also crush InfantryTypes who are set Crushable=no, and to crush other VehicleTypes.
  • Template:TTL determines if this VehicleType can be crushed by other VehicleTypes.
Only if the Attacker is OmniCrusher=yes and the Defender is OmniCrushResistant=no, one VehicleType can crush the other.