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Difference between revisions of "Who crushes whom"

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*{{TTL|OmniCrusher}}, if enabled, allows the VehicleType to crush objects who are set {{tt|Crushable=no}}.
 
*{{TTL|OmniCrusher}}, if enabled, allows the VehicleType to crush objects who are set {{tt|Crushable=no}}.
 
*{{TTL|OmniCrushResistant}}, if enabled, prevents all crushing.
 
*{{TTL|OmniCrushResistant}}, if enabled, prevents all crushing.
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*''Note that setting the flag {{TTL|Train}} on a {{TTL|UnitType}} in '''[[Tiberian Sun]]''' allows that unit to destroy ("crush") '''any''' unit, and even buildings, it comes in contact with. However, this effect is difficult to use in-game and requires minutious commanding of the unit in order to crush buildings, as there is no corresponding {{TTL|MovementZone}} to this behaviour and any {{TTL|MovementZone}} will try to avoid contact with buildings. Wether this works on other types (infantry, aircraft) and in RA2 needs further testing. It has also not been verified that such a unit can also crush walls and objects which are {{TTL|Immune}}. It is likely, if the flag is valid and parsed in RA2, none of the aforementioned resistance flags would protect from destruction through such a contact.''
  
 
[[Category: General Editing Information]]
 
[[Category: General Editing Information]]

Revision as of 23:23, 22 February 2008

This page details how the crushing system works. The table shows whether a defender can be crushed by an attacker, depending on how the flags Template:TTL, Template:TTL, Template:TTL and Template:TTL are set.

Can Defender be crushed by Attacker?
Defender
Template:TTL Template:TTL
yes no yes no
  A  
t
t
a
c
k
e
r
Template:TTL yes Cc apply.png Cc cancel.png Cc cancel.png
no Cc cancel.png Cc cancel.png Cc cancel.png Cc cancel.png
Template:TTL yes Cc apply.png Cc apply.png Cc cancel.png Cc apply.png
no Cc cancel.png Cc cancel.png Cc cancel.png
OmniCrusher and OmniCrushResistant are only available in Yuri's Revenge.

Empty cells signal that one property does not influence the other, specifically:

  • Crusher=yes checks for Crushable - it doesn't care whether the target can be crushed by OmniCrushers.
  • Just because a target is not an OmniCrusher, doesn't mean it can't crush a Crushable=yes - that's determined by Crusher.


The flags in detail:

  • Template:TTL determines if this VehicleType can crush objects.
  • Template:TTL determines if this object can be crushed by Crushers.
Only if the Attacker is Crusher=yes and the Defender is Crushable=yes, the crushing can happen.
  • Template:TTL, if enabled, allows the VehicleType to crush objects who are set Crushable=no.
  • Template:TTL, if enabled, prevents all crushing.
  • Note that setting the flag Template:TTL on a Template:TTL in Tiberian Sun allows that unit to destroy ("crush") any unit, and even buildings, it comes in contact with. However, this effect is difficult to use in-game and requires minutious commanding of the unit in order to crush buildings, as there is no corresponding Template:TTL to this behaviour and any Template:TTL will try to avoid contact with buildings. Wether this works on other types (infantry, aircraft) and in RA2 needs further testing. It has also not been verified that such a unit can also crush walls and objects which are Template:TTL. It is likely, if the flag is valid and parsed in RA2, none of the aforementioned resistance flags would protect from destruction through such a contact.