ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Who crushes whom

From ModEnc
Revision as of 16:24, 13 July 2006 by Renegade (talk | contribs)
Jump to: navigation, search

This page details how the crushing system works. The table shows whether a defender can be crushed by an attacker, depending on how the flags Template:TTL, Template:TTL, Template:TTL and Template:TTL are set. Empty cells signal that one property does not influence the other, e.g. for Crusher it's totally irrelevant whether OmniCrushResistant is yes or no.

Can Defender be crushed by Attacker?
Defender
Template:TTL Template:TTL
yes no yes no
  A  
t
t
a
c
k
e
r
Template:TTL yes Cc apply.png Cc cancel.png
no Cc cancel.png Cc cancel.png Cc cancel.png Cc cancel.png
Template:TTL yes Cc apply.png Cc apply.png Cc cancel.png Cc apply.png
no Cc cancel.png Cc cancel.png Cc cancel.png
OmniCrusher and OmniCrushResistant are only available in Yuri's Revenge.

In detail:

  • Template:TTL determines if this VehicleType can crush InfantryTypes.
  • Template:TTL determines if this InfantryTypes can be crushed by VehicleTypes.
Only if the Attacker is Crusher=yes and the Defender is Crushable=yes, the crushing can happen.
  • Template:TTL, if enabled, allows the VehicleType to also crush InfantryTypes who are set Crushable=no, and to crush other VehicleTypes.
  • Template:TTL determines if this VehicleType can be crushed by other VehicleTypes.
Only if the Attacker is OmniCrusher=yes and the Defender is OmniCrushResistant=no, one VehicleType can crush the other.