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Who crushes whom

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Revision as of 17:45, 13 July 2006 by Renegade (talk | contribs) (Who Crushes Who moved to Who crushes whom: styleguide, grammar)
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This page details how the crushing system works. The table shows whether a defender can be crushed by an attacker, depending on how the flags Template:TTL, Template:TTL, Template:TTL and Template:TTL are set.

Can Defender be crushed by Attacker?
Defender
Template:TTL Template:TTL
yes no yes no
  A  
t
t
a
c
k
e
r
Template:TTL yes Cc apply.png Cc cancel.png Cc cancel.png
no Cc cancel.png Cc cancel.png Cc cancel.png Cc cancel.png
Template:TTL yes Cc apply.png Cc apply.png Cc cancel.png Cc apply.png
no Cc cancel.png Cc cancel.png Cc cancel.png
OmniCrusher and OmniCrushResistant are only available in Yuri's Revenge.

Empty cells signal that one property does not influence the other, specifically:

  • Crusher=yes checks for Crushable - it doesn't care whether the target can be crushed by OmniCrushers.
  • Just because a target is not an OmniCrusher, doesn't mean it can't crush a Crushable=yes - that's determined by Crusher.


The flags in detail:

  • Template:TTL determines if this VehicleType can crush objects.
  • Template:TTL determines if this object can be crushed by Crushers.
Only if the Attacker is Crusher=yes and the Defender is Crushable=yes, the crushing can happen.
  • Template:TTL, if enabled, allows the VehicleType to crush objects who are set Crushable=no.
  • Template:TTL, if enabled, prevents all crushing.