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Difference between revisions of "Width"

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(I don't have any ini files here, so somebody go and fact-check/fix this)
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{{DeeZireInclusion}}<br />
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{{Flag
The width of the map on a scale of 1-5, 1 being small and 5 being very large. You cannot set this in the Random Map Generator - it derives this value itself.
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|files={{Categ|ini=rules}}, Maps
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|values={{values|unsigned integers}}
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|ts=yes
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|fs=yes
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|ra2=yes
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|yr=yes
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}}
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==In Rules==
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In {{rules}}, this flag is placed on [[SmudgeTypes]], and tells the game the length of a smudge's X-axis in pixels, i.e. its width in 2-dimensional image terms.
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==In Maps==
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===[Header]===
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In the header of maps, this flag tells the game the length of its preview's X-axis in pixels, i.e. its width in 2-dimensional image terms.
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===[RandomMap]===
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On saved random maps, {{tt|Width}} also gives the "width" of the map in the sense of its length from east edge to west edge (i.e. diagonally from top-right to bottom-left). This is done on a scale from 1 to 5, with 1 signifying a small map, and 5 signifying a very large one. Presumably, this is done for automatic selection of maps in quick matches or something similar. (iow, so a user can select he would like to play on a "large" map, for example.)<br>
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This value cannot be set manually - it is determined automatically by the [[rmg.ini|Random Map Generator]].
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<!-- DZ said: The width of the map on a scale of 1-5, 1 being small and 5 being very large. You cannot set this in the Random Map Generator - it derives this value itself. -->
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==See also==
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*[[Height]]
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*[[Foundation]]

Revision as of 08:36, 29 December 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Width
File(s): rules(md).ini, Maps
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.


In Rules

In Rules(md).ini, this flag is placed on SmudgeTypes, and tells the game the length of a smudge's X-axis in pixels, i.e. its width in 2-dimensional image terms.

In Maps

[Header]

In the header of maps, this flag tells the game the length of its preview's X-axis in pixels, i.e. its width in 2-dimensional image terms.

[RandomMap]

On saved random maps, Width also gives the "width" of the map in the sense of its length from east edge to west edge (i.e. diagonally from top-right to bottom-left). This is done on a scale from 1 to 5, with 1 signifying a small map, and 5 signifying a very large one. Presumably, this is done for automatic selection of maps in quick matches or something similar. (iow, so a user can select he would like to play on a "large" map, for example.)
This value cannot be set manually - it is determined automatically by the Random Map Generator.


See also