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Difference between revisions of "WindDirection"

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{{DeeZireInclusion}}<br />
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{{Flag
Used to set the direction of the game's simulated wind system. The wind in the game does not appear to have as much of an effect in the game as it did in Tiberian Sun where it could affect aircraft, missiles, jumpjets and gas type particle systems. The wind direction can be set with values between 0 and 7, with 0 representing North and increasing numbers rotating clockwise as per a compass.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values=Integers, from 0 to 7
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|types={{Categ|General|General}}
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}<br />
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Defines the direction of the simulated wind system. The flag accepts values from 0 to 7, where each number represents a point of the compass. 0 is for North (top-right in the player's view), and increasing numbers rotate clockwise on the compass.
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The wind causes gas particle systems move into the direction defined in WindDirection. However, it is disabled by default in each particle system. To enable it, change the value of the {{f|WindEffect|link}} flag to anything between 1-5 (0 is no effect). Increasing numbers cause the wind to have stronger effect on the corresponding particles.

Latest revision as of 16:25, 10 January 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WindDirection
File(s): Rules(md).ini
Values: Integers, from 0 to 7
Applicable to: General



Defines the direction of the simulated wind system. The flag accepts values from 0 to 7, where each number represents a point of the compass. 0 is for North (top-right in the player's view), and increasing numbers rotate clockwise on the compass.

The wind causes gas particle systems move into the direction defined in WindDirection. However, it is disabled by default in each particle system. To enable it, change the value of the WindEffect flag to anything between 1-5 (0 is no effect). Increasing numbers cause the wind to have stronger effect on the corresponding particles.