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Difference between revisions of "WobblesPerSecond"

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{{DeeZireInclusion}}<br />
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{{Flag
The number of times per second that units which have JumpJet=yes assigned will wobble although this can be overridden in the units entry with the JumpjetWobbles= statement and even disabled completely with the JumpjetNoWobbles= statement. Used by the locomotor CLSID.
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|files={{Categ|ini=rules}}
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|values={{Values|floats}}
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|default=0.25
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|types={{Categ|JumpjetControls}}
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|ts=yes
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|fs=yes
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|hp=yes
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|ets=yes
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|ra2obsolete=yes
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}}
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The number of times per second a unit flying using the Jumpjet locomotor wobbles up and down by {{f|WobbleDeviation|link}}.
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In Red Alert 2 and its expansion pack, use {{f|JumpjetWobbles|link}}.

Revision as of 19:31, 4 December 2017

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WobblesPerSecond
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 0.25
Applicable to: JumpjetControls

Cc cnrdelete-all.pngLogic related to WobblesPerSecond, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



The number of times per second a unit flying using the Jumpjet locomotor wobbles up and down by WobbleDeviation.

In Red Alert 2 and its expansion pack, use JumpjetWobbles.