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Difference between revisions of "Wood"

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(Rewrite)
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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and determines whether or not the warhead can damage any OverlayTypes.
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|name=Wood
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|files=rules(md).ini
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|values=boolean (yes/no or true/false)
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|special=none
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|default=no
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|types=[[Warhead]]s
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|games=[[RA1]], [[TS]], [[RA2]], [[YR]]
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}}
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This flag determines whether this [[Warhead]] can damage <tt>[[TerrainTypes]]</tt> such as trees or streetlights. (RA1 had no [<tt>[[TerrainTypes]]</tt>] section, so this was presumably hardcoded.)
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Whether or not the player has to force fire to target them is controlled by <tt>[[TerrainFire]]</tt> on the weapon (RA2/YR only) and <tt>[[TreeTargeting]]</tt> in [<tt>[[General]]</tt>] (TS/RA2/YR only).
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[[Category:Rules(md).ini Flags]]
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[[Category:Warhead Flags]]

Revision as of 09:47, 6 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Wood
File(s): rules(md).ini
Values: boolean (yes/no or true/false)
Special Values: none
Default: no
Applicable to: Warheads


This flag determines whether this Warhead can damage TerrainTypes such as trees or streetlights. (RA1 had no [TerrainTypes] section, so this was presumably hardcoded.)

Whether or not the player has to force fire to target them is controlled by TerrainFire on the weapon (RA2/YR only) and TreeTargeting in [General] (TS/RA2/YR only).