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Difference between revisions of "ZVelocityRange"

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(did header and everything, but couldn't come up with a rewrite yet)
 
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{{DeeZireInclusion}}<br />
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{{Flag
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|values=[[Lepton]]s
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<!-- |special=
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|default= -->
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|types={{Categ|Particles}}
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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|deezire=yes
 +
}}
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Specifies the range, in leptons, that this particle is allowed to move 'in to' or 'out of' the screen, giving the impression that it moves towards or away from the players view.
 
Specifies the range, in leptons, that this particle is allowed to move 'in to' or 'out of' the screen, giving the impression that it moves towards or away from the players view.
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[[Category:Velocity Flags]]

Latest revision as of 01:08, 11 November 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ZVelocityRange
File(s): rules(md).ini
Values: Leptons
Applicable to: Particles

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.



Specifies the range, in leptons, that this particle is allowed to move 'in to' or 'out of' the screen, giving the impression that it moves towards or away from the players view.