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Difference between revisions of "Zombie"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and determines if this object sits there like a Zombie and never recovers.
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|values={{values|boolean}}
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|default=No
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|types=ScriptType Action 11 Mission Type from the Mission Control section
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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This flag is used in the [[Mission Control]] section of {{rules}}, where the selectable new mission types for [[ScriptType]] Action 11 (Assign New Mission) are defined. It determines whether an object in this mission is forced to sit there like a zombie and never recovers.
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[[Category:Mission Control Flags]]

Latest revision as of 01:44, 11 November 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Zombie
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: No
Applicable to: ScriptType Action 11 Mission Type from the Mission Control section


This flag is used in the Mission Control section of Rules(md).ini, where the selectable new mission types for ScriptType Action 11 (Assign New Mission) are defined. It determines whether an object in this mission is forced to sit there like a zombie and never recovers.