CellTags

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This page should correctly be named "[CellTags]"; it is wrong due to technical restrictions.


CellTags bind a Tag (and through them, a Trigger) with a map cell. When something enters this cell/crosses its vertical or horizontal coordinate, they notify their Tag's Trigger of this, thus possibly activating some of its Events.

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[edit] Section

[edit] Tiberian Dawn

[edit] Red Alert, Counterstrike, Aftermath

[edit] Tiberian Sun, Firestorm, Red Alert 2, Yuri's Revenge

The [CellTags] section takes the following format:

[CellTags]
COORDS=TAG_ID
Meanings of each string
String Meaning
COORDS This is a number that stores the coordinates of the target cell. Their format depends on the value of [Basic]NewINIFormat : when it's less than four, the number is X * 128 + Y, otherwise it's X * 1000 + Y. The X and Y coordinates can be seen in the status bar when hovering the mouse over the cell in FinalSun/FinalAlert 2.
TAG_ID The Tag's ID. This refers to the Tag, and through it a Trigger, that should be notified when this CellTag is activated.
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