CloakGenerator

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Flag: CloakGenerator
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: BuildingTypes


[edit] General Information

Specifies whether this object has a cloaking device which can cloak it and any objects of the same owner within the radius specified by CloakRadiusInCells.

[edit] Exceptions

Cloaking will only be applied to Hover or Jumpjet locomoter units when the are built from a factory within the radius of the generator. Once they decloak they will not regain their cloaking ability. However, if a PoweredUnit=yes unit with a hover locomotor is deactivated within the radius of a generator, it will regain its cloak. The same goes for any hovering units affected by a weapon with EMEffect=yes1 while within the radius of a generator. Aircraft in the air are also not effected until they land.

[edit] Footnotes

1Only useable with Rock Patch in RA2/YR.
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