CloakGenerator
From ModEnc
| Flag: | CloakGenerator |
| File(s): | Rules(md).ini |
| Values: | boolean |
| Default: | no |
| Applicable to: | BuildingTypes |
[edit] General Information
Specifies whether this object has a cloaking device which can cloak it and any objects of the same owner within the radius specified by CloakRadiusInCells.
[edit] Exceptions
Cloaking will only be applied to Hover or Jumpjet locomoter units when the are built from a factory within the radius of the generator. Once they decloak they will not regain their cloaking ability. However, if a PoweredUnit=yes unit with a hover locomotor is deactivated within the radius of a generator, it will regain its cloak. The same goes for any hovering units affected by a weapon with EMEffect=yes1 while within the radius of a generator. Aircraft in the air are also not effected until they land.

