DebrisTypes
From ModEnc
| Flag: | DebrisTypes |
| File(s): | Rules(md).ini |
| Values: | comma-separated list of strings (names of VoxelAnims) |
| Default: | null |
| Applicable to: | VehicleTypes |
Specifies which VoxelAnims can be spawned as debris after this VehicleType is destroyed. If it is left blank, debris from [General] → ExplosiveVoxelDebris list is used instead.

