From ModEnc
This section in rules(md).ini specified behavioural characteristics of objects engaged in missions. These 'missions' are not singleplayer campaign missions or anything like that. A mission in this sense is something like 'Attack', or 'Area Guard' or 'Harvest'. Something that the computer performs automatically.
Most mission behaviour is hardcoded into the EXE file, but a few values can be overridden in each mission's section in the rules(md).ini file.
New missions cannot be added, and conversely you should not remove any either. There are quite a few within the section, some are unused. Some new missions have been added in Red Alert 2 and Yuri's Revenge. This has been noted in the table. Here are all missions contained within the Mission Control section, in the order they appear in the INI:
| Mission Name
| Function / Objective
|
| Sleep
| Unit basically plays dead.
|
| Harmless
| Unit will not return fire, and is not considered a threat by the AI.
|
| Sticky
| Operates like Guard mode, but the unit will not move from its current location.
|
| Attack
| Attack mission used by team logic.
|
| Move
| Move to a destination. Simple as that.
|
| Patrol
| Patrol a series of waypoints. Used by units in a waypoint loop.
|
| QMove
| Queued Move. Similar to move, but only used when all other queued moves have been carried out.
|
| Retreat
| Run away. The INI states that the unit may leave the map too.
|
| Guard
| Engage any enemy that enters weapons range. The defending unit may follow the aggressor.
|
| Enter
| Enter a building or transport.
|
Eaten 
| Function unknown.
|
| Capture
| Mission used whenever an Engineer unit enters something.
|
| Harvest
| Automatic mission used by harvester units. Collect ore, dump it, repeat.
|
| Area Guard
| Guard the general area around the unit.
|
| Return
| An unused mission.
|
| Stop
| Halt! Basically, the unit will cease firing and moving whenever it can.
|
| Ambush
| An unused mission.
|
| Hunt
| Seek out and attack enemy units.
|
| Unload
| Unloading cargo, e.g. an APC unloading passengers.
|
| Sabotage
| C4 mission.
|
| Construction
| Mission used by buildings when they are initially placed.
|
| Selling
| Mission used by buildings during deconstruction, i.e. when they're sold.
|
| Repair
| Used by the Service Depot to repair the docked unit.
|
| Rescue
| A special override mission. Perhaps used if a critical unit is in danger.
|
| Missile
| Used by a Nuke Silo when it is firing.
|
| Open
| Gate structure operation.
|