NukeSilo
From ModEnc
| Flag: | NukeSilo |
| File(s): | Rules(md).ini |
| Values: | 1 Boolean |
| Default: | no |
| Applicable to: | BuildingTypes |
This tag makes - if set to "yes" - the BuildingType to which this tag is applied a nuke silo.
Once a nuclear missile is about to be launched, the game checks every building the firing player owns for NukeSilo=yes.
The first building to be found to be a nuke silo will fire the nuclear missile and play the corresponding animations.

