ROF
From ModEnc
| Flag: | ROF |
| File(s): | Rules(md).ini |
| Values: | unsigned integers |
| Default: | ? |
| Applicable to: | Countries (TS-YR), Difficulty(TS- YR), Weapons |
| Warning: | One or more numbered subpages exist: , ROF II. These should be merged into this page. |
[edit] In Weapons
Specifies the "Rate of Fire" of this weapon. Measured in frames (15 frames = 1 second at game speed 3). Meaning, a weapon with ROF=90 must wait 90 frames after firing before being able to fire again. Doesn't apply to Burst weapons. If the object has both a primary and a secondary, it will waiting according to the ROF of the last weapon before firing the other. That is to say a Primary with ROF=60 will prevent a Secondary with a ROF=5 from firing for at least 60 frames, and in turn the Primary would need to wait 65 frames if there was that secondary fire inbetween. This is to prevent a ROF cheat by abusing the system. Explicitly, the one weapon cannot, even with target shuffling, fire in a shorter duration than it's ROF dictates.
[edit] In Countries
Specifies the "Rate of Fire" multiplier applied to all weapons owned by that country.

