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- Power
- PowerEmergency
- PowerPlant
- PowerPlants
- PowerSurplus
- PowerUp1Anim
- PowerUp1DamagedAnim
- PowerUp1LocXX
- PowerUp1LocYY
- PowerUp1LocZZ
- PowerUp1YSort
- PowerUp2Anim
- PowerUp2DamagedAnim
- PowerUp2LocXX
- PowerUp2LocYY
- PowerUp2LocZZ
- PowerUp2YSort
- PowerUp3Anim
- PowerUp3DamagedAnim
- PowerUp3LocXX
- PowerUp3LocYY
- PowerUp3LocZZ
- PowerUp3YSort
- PowerUpXAnim
- PowerUpXDamagedAnim
- PowerUpXLocXX
- PowerUpXLocYY
- PowerUpXLocZZ
- PowerUpXYSort
- Powered
- PoweredBy
- PoweredSpecial
- PoweredUnit
- PowersUnit
- PowersUpBuilding
- PowersUpToLevel
- Powerup
- Powerups
- PreImpactAnim
- PreImpactAnim.Moves
- PreMapSelect
- PreProductionAnim
- PreProductionAnimDamaged
- PreProductionAnimGarrisoned
- PreProductionAnimX
- PreProductionAnimY
- PreProductionAnimYSort
- PreProductionAnimZAdjust
- Prebuild
- PreferredGameTypeID
- PreferredScenarioIndex
- Prefix
- Prefix I
- Prerequisite
- Prerequisite.Lists
- Prerequisite.Negative
- Prerequisite.RequiredTheaters
- Prerequisite.StolenTechs
- PrerequisiteBarracks
- PrerequisiteFactory
- PrerequisiteGDIFactory
- PrerequisiteNodFactory
- PrerequisiteOverride
- PrerequisiteOverride I
- PrerequisitePower
- PrerequisiteProc
- PrerequisiteProcAlternate
- PrerequisiteRadar
- PrerequisiteTech
- PrevMonoPage
- PreventAttackMove
- PreventAutoDeploy
- PreventScatter
- Preview
- PreviewPack
- PreviousObject
- Primary
- PrimaryFireDualOffset
- PrimaryFireFLH
- PrimaryFirePixelOffset
- PrintCRC
- Priority
- PrismForwarding
- PrismForwarding.BreakSupport
- PrismForwarding.ChargeDelay
- PrismForwarding.DamageAdd
- PrismForwarding.EliteSupportWeapon
- PrismForwarding.Intensity
- PrismForwarding.MaxChainLength
- PrismForwarding.MaxFeeds
- PrismForwarding.MaxNetworkSize
- PrismForwarding.MyHeight
- PrismForwarding.SupportModifier
- PrismForwarding.SupportWeapon
- PrismForwarding.Targets
- PrismForwarding.ToAllies
- PrismSupportBeam
- PrismSupportDelay
- PrismSupportDuration
- PrismSupportHeight
- PrismSupportMax
- PrismSupportModifier
- PrismType
- Pro:gen
- ProduceCashAmount
- ProduceCashDelay
- ProduceCashStartup
- Production
- ProductionAnim
- ProductionAnimDamaged
- ProductionAnimGarrisoned
- ProductionAnimX
- ProductionAnimY
- ProductionAnimYSort
- ProductionAnimZAdjust
- Project Perfect Mod
- Projectile
- ProjectileRange
- Projectile I
- Projectiles
- Promote.EliteExperience
- Promote.EliteFlash
- Promote.EliteSound
- Promote.EliteType
- Promote.IncludePassengers
- Promote.VeteranExperience
- Promote.VeteranFlash
- Promote.VeteranSound
- Promote.VeteranType
- Prone
- ProneDamage
- ProneSounds
- PropulsionSoundEffect
- ProtectWithWall
- ProtectedDriver
- ProtectedDriver.MinHealth
- Proximity
- ProximityDistance
- Pseudocode
- PsiWarning
- Psychedelic
- PsychicDamage
- PsychicDetectionRadius
- PsychicDominatorActivateSound
- PsychicRevealActivateSound
- PsychicRevealRadius
- PsychicSensorDetectAttach
- PsychicSensorDetectSound
- PurifierBonus
- Pushy
- QuarryTypes
- Quarry type
- RA
- RA1
- RA2
- RA2StrEdit
- RE
- RIGHT
- RMGLevelLightSettings
- RMGMaximumTiberium
- RMGMinimumTiberium
- RMGVegetationMaximums
- RMGVegetationMinimums
- ROF
- ROF I
- ROF II
- ROT
- ROT I
- ROT II
- RP2
- RTFM
- RTTIType
- Ra2.csf
- Ra2.csf Initialization Error
- Ra2md.csf
- RadApplicationDelay
- RadColor
- RadDurationMultiple
- RadLevel
- RadLevelDelay
- RadLevelFactor
- RadLevelMax
- RadLightDelay
- RadLightFactor
- RadSiteWarhead
- RadTintFactor
- Radar
- RadarColor
- RadarCombatFlashTime
- RadarEventColorSpeed
- RadarEventDurations
- RadarEventMinRadius
- RadarEventRotationSpeed
- RadarEventSpeed
- RadarEventSuppressionDistances
- RadarEventVisibilityDurations
- RadarInvisible
- RadarInvisible I
- RadarJamRadius
- RadarOff
- RadarOn
- RadarVisible
- RadialColor
- RadialFireSegments
- RadialIndicatorRadius
- Radiation
- Radius
- RailgunDamageRadius
- Railroad
- RaiseCell
- Randmap.sed
- RandomCrateMoney
- RandomLoopDelay
- RandomMap
- RandomRate
- RandomSelectionWeight
- Range
- Range/On Sounds
- Range/On SuperWeaponTypes
- Range/On Weapons
- Range I
- Ranged
- Rate
- RateDown
- RateUp
- RatioAITriggerTeam
- RatioTeamAircraft
- RatioTeamInfantry
- RatioTeamUnits
- ReadinessReductionMultiplier
- Ready
- ReadySounds
- Recharge
- RechargeTime
- Recharge Flags
- Recoilless
- Reconnection Error
- Recreating Tiberium Damage in Yuri's Revenge
- Recruitable
- Recruiter
- Red
- Red Alert
- Red Alert 2
- Red Alert 2 ART.INI Guide
- Red Alert 3
- Red Alert and Tiberian series' timeline issues
- Reenabling RA2 Music
- Referencing (maps)
- Refinery
- Refinery.UseStorage
- RefineryLimit
- RefineryRatio
- RefinerySmokeFrames
- RefinerySmokeOffsetFour
- RefinerySmokeOffsetOne
- RefinerySmokeOffsetThree
- RefinerySmokeOffsetTwo
- RefinerySmokeParticleSystem
- RefnSmokeOffsetOne
- RefnSmokeOffsetTwo
- RefundPercent
- RegionSize
- Reinforce
- RejoinTeamIfLimboed
- RelaxedStray
- Reload
- ReloadAmount
- ReloadIncrement
- ReloadRate
- Remap
- Remapable
- Renegade
- RepairBay
- RepairBridgeSound
- RepairDelay
- RepairPercent
- RepairRate
- RepairSell
- RepairStep
- RepairStopOnInsufficientFunds
- Repair ring mechanic
- Repairable
- Repeat
- Report
- RequiredAddOn
- RequiredHouses
- RequiresStolenAlliedTech
- RequiresStolenSovietTech
- RequiresStolenThirdTech
- ReselectIfLimboed
- Reserved MIX Files
- Reserved MIX files
- Reserved Mix Files
- Reserved mix files
- ResourceDestination
- ResourceGatherer
- Resources
- Retaliate
- RetargetAccuracy
- RetargetSelf
- ReturnStructures
- Returnable
- Reveal
- RevealByHeight
- RevealOnFire
- RevealToAll
- RevealTriggerRadius
- Reverse
- ReverseEngineersVictims
- Revora
- Revora Creative Community
- RightSidebarDown
- RightSidebarUp
- River
- Road
- Robot Storm
- Rock
- RockPatch
- RockPatch:Main
- RockPatch:Wishlist
- RockPatch 2
- Rocker
- RollAngle
- RoofDeployingAnim
- RotCount
- Rotates
- Rotors
- Rough
- Rubble
- Ruggedness
- Rules
- Rules(md).ini
- Rules.ini
- Rulesmd.ini
- RunningFrames
- Russian
- SAM
- SBarrelLength
- SHP
- SHP Builder
- SOUNDCHECK
- SOUNDCLEAN
- SW.AITargeting
- SW.ActivationSound
- SW.AffectsHouse