TiberiumExplosive

From ModEnc

Jump to: navigation, search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm Extended Tiberian Sun Red Alert 2 Yuri's Revenge RockPatch Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TiberiumExplosive
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.


Warning: One or more numbered subpages exist: TiberiumExplosive I. These should be merged into this page.



Simple flag which can be set to 'yes' or 'no' and determines whether or not Ore will explode in a chain reaction when shot at by a weapon whose Warhead= has an animation with TiberiumChainReaction=yes set on one of the animations in its AnimList=.This explosive power is determined in the RULES file in the [Tiberiums] section - each type has the Power= statement which determines its explosive power although this logic appears to be disabled in Red Alert 2.
Personal tools