UIName

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Flag: UIName
File(s): Rules(md).ini
Values: strings
Default: none
Applicable to: General, InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Countries, SuperWeaponTypes


Contents

[edit] On Infantry/Vehicle/Aircraft/Building/SuperWeapon Types / Countries

Specifies the (case-insensitive) name of the CSF string which contains this object's display name.

[edit] In [General]

Seems to have no effect.

[edit] Examples

[edit] #1

[E1]
UIName=Name:E1

Meaning: If the game is in any situation asked to output the name of the unit "E1", it will respond with whatever is put in Name:E1 in ra2(md).csf - "GI", in this case.

[edit] #2

According to the example below, all [PTROOP] s will be named "Psi Commando" in the game.

Image:csf.png
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