UnitsCostBonus
From ModEnc
| Flag: | UnitsCostBonus |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Applicable to: | BuildingTypes |
UnitsCostBonus specifies a multiplier to the adjusted cost1 of VehicleTypes for the player that controls the BuildingType for which this flag is set. That BuildingType must also have FactoryPlant=yes set for the multiplier to take effect.
[edit] Footnotes
1 ↑ Adjusted cost is the Cost of the unit after all other multipliers.

