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Difference between revisions of "AttackInterval"
From ModEnc
(Removed duplicate info and did some minor formatting improvements.) |
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− | {{ | + | {{Flag |
− | + | |files={{Categ|ini=rules}} | |
+ | |values={{Values|float}} | ||
+ | |types={{Categ|AI}} | ||
+ | |yr=yes | ||
+ | |ra2=yes | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ra=yes | ||
+ | |cs=yes | ||
+ | |am=yes | ||
+ | |tsobsolete=yes | ||
+ | }} | ||
+ | |||
+ | A delay timer, in minutes, between AI attacks. | ||
+ | |||
+ | == In {{ts}} To {{yr}} == | ||
+ | Although parsed, this flag does nothing. The logic has been deprecated in favor of {{f|TeamDelays|link}}. |
Latest revision as of 15:17, 3 April 2024
Flag: | AttackInterval |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Applicable to: | AI |
Logic related to AttackInterval, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
A delay timer, in minutes, between AI attacks.