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- == Applicable INI Flags == {{Applicable INI Flags}}2 KB (249 words) - 01:46, 17 July 2020
- === Applicable INI Flags === {{Applicable INI Flags}}3 KB (436 words) - 19:10, 13 February 2024
- == Applicable INI Flags == {{Applicable INI Flags}}1 KB (110 words) - 09:55, 27 November 2009
- == Applicable INI Flags == {{Applicable INI Flags}}37 KB (3,739 words) - 10:47, 19 April 2022
- == Applicable INI Flags == {{Applicable INI Flags}}14 KB (1,410 words) - 09:27, 27 November 2009
- == Applicable INI Flags == {{Applicable INI Flags}}2 KB (189 words) - 09:49, 27 November 2009
- == Applicable INI Flags == {{Applicable INI Flags}}7 KB (696 words) - 09:46, 27 November 2009
- === Applicable INI Flags === {{Applicable INI Flags}}4 KB (495 words) - 10:09, 27 November 2009
- == Applicable INI Flags == {{Applicable INI Flags}}6 KB (735 words) - 10:48, 27 November 2009
- == Applicable INI Flags == {{Applicable INI Flags}}2 KB (223 words) - 09:20, 27 November 2009
- == Applicable INI Flags == {{Applicable INI Flags}}2 KB (273 words) - 10:24, 27 November 2009
- == Applicable INI Flags == {{Applicable INI Flags}}3 KB (284 words) - 12:07, 9 February 2020
- ...in all rules-based C&C games. In Red Alert, in constisted of 20 different flags, regulating the maximum amount of certain object types and similar things. == Applicable INI Flags ==4 KB (564 words) - 10:18, 27 November 2009
- For skirmish/multiplayer, playable houses are specified with the flags {{f|Multiplay|link}} and {{f|MultiplayPassive|link}}. Singleplayer campaign == Applicable INI Flags ==8 KB (990 words) - 16:50, 6 April 2024
- == Applicable INI Flags == {{Applicable INI Flags}}3 KB (387 words) - 19:09, 13 February 2024
- == Applicable INI Flags == {{Applicable INI Flags}}3 KB (392 words) - 19:11, 13 February 2024
- ...es]}}, {{tt|[AircraftTypes]}}, {{tt|[BuildingTypes]}} (In other words: All flags you can put on objects) ...missing from ModEnc are the additional guides and explanatory texts - all flags explained in The Guide are also explained on ModEnc.5 KB (710 words) - 10:31, 7 December 2009
- == Applicable INI Flags == {{Applicable INI Flags}}28 KB (3,163 words) - 20:48, 15 August 2019
- ...t every other object type derives from them, thus reading this class's INI flags. == Applicable INI Flags ==493 bytes (66 words) - 09:17, 27 November 2009
- == Applicable INI Flags == {{Applicable INI Flags}}1 KB (162 words) - 18:53, 25 April 2008
- == Applicable INI Flags == {{Applicable INI Flags}}397 bytes (57 words) - 14:37, 29 April 2008
- == Applicable INI Flags == {{Applicable INI Flags}}5 KB (726 words) - 19:47, 8 June 2023
- == Applicable INI Flags == {{Applicable INI Flags}}3 KB (406 words) - 23:07, 16 May 2024
- TS/RA2 Mix files consist of a header, an index, and a body. * The '''header''' includes basic information about the MIX (does it have a checksum, is it12 KB (2,060 words) - 15:25, 7 November 2023
- A TMP file consists of two header parts, the file header and tile cell headers. Following the file header is an index of pointers to each tile cell header.5 KB (763 words) - 08:43, 20 April 2022
- == Applicable INI Flags == {{Applicable INI Flags}}1 KB (146 words) - 22:41, 23 February 2024
- == Applicable INI Flags == {{Applicable INI Flags}}1 KB (152 words) - 12:07, 9 February 2020
- == Applicable INI Flags == {{Applicable INI Flags}}3 KB (388 words) - 10:35, 14 February 2024
- == Applicable INI Flags == This table shows all INI flags applicable to {{s|LEVITATION}}. The flags are listed in the order they are read in by the game. You can re-sort the r2 KB (271 words) - 17:18, 10 October 2020
- Here's an example of what flags go into the header (ripped from an 8 player skirmish map) [Header]1,001 bytes (104 words) - 18:47, 8 July 2021
- == Applicable INI Flags == {{Applicable INI Flags}}1 KB (152 words) - 22:47, 23 February 2024