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  • ...d template - creates a common header row for all tables of "Applicable INI Flags". Param 1 is caption.</noinclude>
    323 bytes (43 words) - 13:26, 14 April 2008

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  • ...the user-expandable guide to modding Command &amp; Conquer. All RA2/YR INI flags are accessable by typing their name into the box to the left and hitting "G ..., and there are a lot more changes left to apply. Heed the warnings in the header.
    2 KB (347 words) - 02:08, 6 December 2012
  • == Applicable INI Flags == {{Applicable INI Flags}}
    8 KB (1,156 words) - 10:54, 27 November 2009
  • # store the header of UnitType # split the content as a list by section header
    9 KB (1,263 words) - 02:37, 22 February 2024
  • == Applicable INI Flags == {{Applicable INI Flags}}
    2 KB (288 words) - 10:22, 27 November 2009
  • <!-- See [[:Category: Projectile Flags]] for a list of flags applicable to Projectiles. --> == Applicable INI Flags ==
    5 KB (594 words) - 18:49, 30 June 2021
  • ; [[Template:F]] : Used to format INI flags ; [[Template:CatAllTypes]] : Categorization-template for flags which are available on all *Types
    8 KB (1,091 words) - 08:30, 27 November 2009
  • Things work in a very simple way. We have one main header, follow by header from each frame and then, the data from each frame. Here's a how it works:< *File Header
    4 KB (693 words) - 19:01, 7 September 2018
  • *I added a general "RockPatch related pages" header/footer, to navigate more easily through our ModEnc-related sites. ...on the left, where ''all'' categories are listed, not just the few of the header. I also added an "All Pages" link and reordered a little.<br>
    7 KB (1,081 words) - 23:04, 13 March 2006
  • ...t additional information ranging from simple things like the standard flag header to art info and whole tutorials, we're inheritly more complete than The Gui ...several meanings in different files or sections, you'll know immediately. Flags can be categorized and cross-linked. And if you can read this, you already
    5 KB (922 words) - 18:09, 14 June 2007
  • ...ttings are located. Note that the game's AI relies on more than just these flags, and, at least for some of us, only the slightest modification of them has ==AI-related Flags in {{yr}}==
    17 KB (2,462 words) - 12:37, 25 December 2020
  • == Applicable INI Flags == {{Applicable INI Flags}}
    28 KB (3,392 words) - 09:24, 27 November 2009
  • == Applicable INI Flags == {{Applicable INI Flags}}
    35 KB (3,846 words) - 00:35, 16 August 2019
  • == Applicable INI Flags == {{Applicable INI Flags}}
    1 KB (128 words) - 10:34, 27 November 2009
  • ...y certain countries. The tag should be included under the relevant country header in the [[Country Statistics]] section i.e. [[Category:Rules(md).ini Flags]]
    981 bytes (152 words) - 23:22, 13 August 2018
  • If you have read the header, you know that a human-controlled country has an AI-rating of zero. If you === Applicable INI Flags ===
    5 KB (784 words) - 18:23, 13 November 2023
  • == Applicable INI Flags == {{Applicable INI Flags}}
    5 KB (672 words) - 13:52, 7 January 2011
  • == Applicable INI Flags == {{Applicable INI Flags}}
    2 KB (287 words) - 14:43, 23 September 2021
  • == Applicable INI Flags == {{Applicable INI Flags}}
    1 KB (167 words) - 14:30, 20 July 2019
  • == Applicable INI Flags == {{Applicable INI Flags}}
    3 KB (300 words) - 10:52, 27 November 2009
  • == Applicable INI Flags == {{Applicable INI Flags}}
    3 KB (410 words) - 10:24, 27 November 2009
  • == Applicable INI Flags == {{Applicable INI Flags}}
    749 bytes (95 words) - 10:33, 27 November 2009
  • == Applicable INI Flags == {{Applicable INI Flags}}
    2 KB (286 words) - 21:24, 11 March 2016
  • ...t>[Radiation]</tt> section in RA2/YR defines several [[:Category:Radiation Flags|radiation parameters]]. === Applicable INI Flags ===
    1 KB (173 words) - 10:28, 27 November 2009
  • == Applicable INI Flags == {{Applicable INI Flags}}
    2 KB (249 words) - 01:46, 17 July 2020
  • === Applicable INI Flags === {{Applicable INI Flags}}
    3 KB (436 words) - 19:10, 13 February 2024
  • == Applicable INI Flags == {{Applicable INI Flags}}
    1 KB (110 words) - 09:55, 27 November 2009
  • == Applicable INI Flags == {{Applicable INI Flags}}
    37 KB (3,739 words) - 10:47, 19 April 2022
  • == Applicable INI Flags == {{Applicable INI Flags}}
    14 KB (1,410 words) - 09:27, 27 November 2009
  • == Applicable INI Flags == {{Applicable INI Flags}}
    2 KB (189 words) - 09:49, 27 November 2009
  • == Applicable INI Flags == {{Applicable INI Flags}}
    7 KB (696 words) - 09:46, 27 November 2009
  • === Applicable INI Flags === {{Applicable INI Flags}}
    4 KB (495 words) - 10:09, 27 November 2009
  • == Applicable INI Flags == {{Applicable INI Flags}}
    6 KB (735 words) - 10:48, 27 November 2009
  • == Applicable INI Flags == {{Applicable INI Flags}}
    2 KB (223 words) - 09:20, 27 November 2009
  • == Applicable INI Flags == {{Applicable INI Flags}}
    2 KB (273 words) - 10:24, 27 November 2009
  • == Applicable INI Flags == {{Applicable INI Flags}}
    3 KB (284 words) - 12:07, 9 February 2020
  • ...in all rules-based C&C games. In Red Alert, in constisted of 20 different flags, regulating the maximum amount of certain object types and similar things. == Applicable INI Flags ==
    4 KB (564 words) - 10:18, 27 November 2009
  • ...other hand, you can also monospace words within a text to signal they are flags at the same time, e.g. "Then you should go and adjust your weapon's {{tt|Da ...So link. Don't go overboard with it, but as a general rule, all mentioned flags should be linkified the first time they occur, as well as games, files, sec
    14 KB (2,406 words) - 15:39, 19 March 2008
  • For skirmish/multiplayer, playable houses are specified with the flags {{f|Multiplay|link}} and {{f|MultiplayPassive|link}}. Singleplayer campaign == Applicable INI Flags ==
    8 KB (990 words) - 16:50, 6 April 2024
  • == Applicable INI Flags == {{Applicable INI Flags}}
    3 KB (387 words) - 19:09, 13 February 2024
  • == Applicable INI Flags == {{Applicable INI Flags}}
    3 KB (392 words) - 19:11, 13 February 2024
  • ...es]}}, {{tt|[AircraftTypes]}}, {{tt|[BuildingTypes]}} (In other words: All flags you can put on objects) ...missing from ModEnc are the additional guides and explanatory texts - all flags explained in The Guide are also explained on ModEnc.
    5 KB (710 words) - 10:31, 7 December 2009
  • ...s suggest, but we don't have original pages either, so we can't remove the header and categorize them... ...t Applies To: data, so you might as well hold off on editing the pages for flags which belong to TechnoTypes temporarily. Just a friendly hint ;) ''//[[User
    3 KB (430 words) - 22:11, 22 February 2008
  • == Applicable INI Flags == {{Applicable INI Flags}}
    28 KB (3,163 words) - 20:48, 15 August 2019
  • ...t every other object type derives from them, thus reading this class's INI flags. == Applicable INI Flags ==
    493 bytes (66 words) - 09:17, 27 November 2009
  • ...d template - creates a common header row for all tables of "Applicable INI Flags". Param 1 is caption.</noinclude>
    323 bytes (43 words) - 13:26, 14 April 2008
  • {{Applicable INI Flags Header|Test}} ::Err... InfantryTypes are descendants from TechnoTypes, so all flags that are read from ini for a TechnoType are by definition read for an Infan
    2 KB (322 words) - 10:37, 27 November 2009
  • == Applicable INI Flags == {{Applicable INI Flags}}
    1 KB (162 words) - 18:53, 25 April 2008
  • == Applicable INI Flags == {{Applicable INI Flags}}
    397 bytes (57 words) - 14:37, 29 April 2008
  • ...Category:Lists_of_Applicable_INI_Flags]] contains the tables of applicable flags I produced a while ago. If you look over them, you'll notice that quite a f {{EdNote|header=Removing multiple namespaces|text=After some discussions, it was decided th
    3 KB (394 words) - 18:00, 30 September 2008
  • == Applicable INI Flags == {{Applicable INI Flags}}
    5 KB (726 words) - 19:47, 8 June 2023
  • == Applicable INI Flags == {{Applicable INI Flags}}
    3 KB (406 words) - 23:07, 16 May 2024
  • TS/RA2 Mix files consist of a header, an index, and a body. * The '''header''' includes basic information about the MIX (does it have a checksum, is it
    12 KB (2,060 words) - 15:25, 7 November 2023
  • A TMP file consists of two header parts, the file header and tile cell headers. Following the file header is an index of pointers to each tile cell header.
    5 KB (763 words) - 08:43, 20 April 2022
  • == Applicable INI Flags == {{Applicable INI Flags}}
    1 KB (146 words) - 22:41, 23 February 2024
  • == Applicable INI Flags == {{Applicable INI Flags}}
    1 KB (152 words) - 12:07, 9 February 2020
  • == Applicable INI Flags == {{Applicable INI Flags}}
    3 KB (388 words) - 10:35, 14 February 2024
  • == Applicable INI Flags == This table shows all INI flags applicable to {{s|LEVITATION}}. The flags are listed in the order they are read in by the game. You can re-sort the r
    2 KB (271 words) - 17:18, 10 October 2020
  • Here's an example of what flags go into the header (ripped from an 8 player skirmish map) [Header]
    1,001 bytes (104 words) - 18:47, 8 July 2021
  • == Applicable INI Flags == {{Applicable INI Flags}}
    1 KB (152 words) - 22:47, 23 February 2024
  • This template generates a standardized flag header. A separate flag header should be used for each context the flag is used in. Distinct contexts incl
    3 KB (525 words) - 11:16, 23 August 2021