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(Crimsonum moved page TeamMissionTypes to ScriptTypes/TeamMissionTypes: Moved under ScriptTypes due to close association)
 
 
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#REDIRECT [[ScriptTypes/TeamMissionTypes]]
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{{stub}}
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In {{td}} to {{ra}}, team missions are a set of instructions for the team to carry out, such as "attack this" or "move there". A team can have multiple missions, and they will proceed to execute them from first to last.
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In {{ts}} to {{yr}}, team missions have been moved to [[ScriptTypes/ScriptActions|scripts]].
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== In Red Alert ==
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{|class="wikitable"
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!Parameter
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!Type
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!Description
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|-
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|0
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|TMISSION_NONE
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|Do nothing
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|-
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|1
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|TMISSION_ATTACK
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|Attack specified [[quarry type]]
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|-
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|2
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|TMISSION_ATT_WAYPT
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|Attack specified [[waypoint]]
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|-
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|3
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|TMISSION_FORMATION
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|Change [[formation]] of team
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|-
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|4
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|TMISSION_MOVE
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|Moves to the specified [[waypoint]]
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|-
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|5
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|TMISSION_MOVECELL
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|Moves to the [[cell]] specified by the cell number
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|-
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|6
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|TMISSION_GUARD
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|Orders the team to a [[guard]] mission
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|-
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|7
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|TMISSION_LOOP
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|Loops back to the start of the team mission list
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|-
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|8
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|TMISSION_ATTACKTARCOM
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|Attack [[TarCom]]
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|-
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|9
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|TMISSION_UNLOAD
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|[For transports] unload passengers at current location
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|-
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|10
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|TMISSION_DEPLOY
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|Deploy to a building (i.e. MCV to Construction Yard)
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|-
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|11
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|TMISSION_HOUND_DOG
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|Follow nearest friendly unit
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|-
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|12
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|TMISSION_DO
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|Perform a mission like [[guard]], [[sticky]], [[area guard]], etc. See [[DoTypes]] for a list of applicable missions.<br>Note that missions like guard are indefinite and the team will continue to perform it until its members are destroyed or recruited into another team.
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|-
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|13
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|TMISSION_SET_GLOBAL
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|Set global variable
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|-
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|14
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|TMISSION_INVULNERABLE
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|Grants invulnerability (Iron Curtain effect) to the team
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|-
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|15
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|TMISSION_LOAD
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|If the team includes a transport, all other units are loaded onto the transport
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|-
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|16
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|TMISSION_SPY
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|Infiltrate the building at the specified waypoint
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|-
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|17
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|TMISSION_PATROL
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|Move while looking for enemies as well
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|}
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== See Also ==
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* [[Mission Control]]

Latest revision as of 13:42, 7 June 2023

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In Tiberian Dawn to Red Alert, team missions are a set of instructions for the team to carry out, such as "attack this" or "move there". A team can have multiple missions, and they will proceed to execute them from first to last.

In Tiberian Sun to Yuri's Revenge, team missions have been moved to scripts.

In Red Alert

Parameter Type Description
0 TMISSION_NONE Do nothing
1 TMISSION_ATTACK Attack specified quarry type
2 TMISSION_ATT_WAYPT Attack specified waypoint
3 TMISSION_FORMATION Change formation of team
4 TMISSION_MOVE Moves to the specified waypoint
5 TMISSION_MOVECELL Moves to the cell specified by the cell number
6 TMISSION_GUARD Orders the team to a guard mission
7 TMISSION_LOOP Loops back to the start of the team mission list
8 TMISSION_ATTACKTARCOM Attack TarCom
9 TMISSION_UNLOAD [For transports] unload passengers at current location
10 TMISSION_DEPLOY Deploy to a building (i.e. MCV to Construction Yard)
11 TMISSION_HOUND_DOG Follow nearest friendly unit
12 TMISSION_DO Perform a mission like guard, sticky, area guard, etc. See DoTypes for a list of applicable missions.
Note that missions like guard are indefinite and the team will continue to perform it until its members are destroyed or recruited into another team.
13 TMISSION_SET_GLOBAL Set global variable
14 TMISSION_INVULNERABLE Grants invulnerability (Iron Curtain effect) to the team
15 TMISSION_LOAD If the team includes a transport, all other units are loaded onto the transport
16 TMISSION_SPY Infiltrate the building at the specified waypoint
17 TMISSION_PATROL Move while looking for enemies as well


See Also