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Flag: BridgeStrength
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0 ?
Applicable to: CombatDamage

Bridge tiles are assumed to have Armor=none and this much Strength for damage calculation purposes, i.e. after taking this much damage, they will explode.