|Values:||Boolean values: yes or no, true or false, 1 or 0|
Used on the Tiberium Fiend in Tiberian Sun. Among other things this tag controls the hunting behavior and increases the panic duration when in red health with even if .
infantry on a guard mission will turn south-east and sit down (go prone) on cells containing any type of Tiberium. Tiberian Fiend art must have for this to work. To make the Tiberian Fiend not fire when prone, use .
If hurt severely, the unit will stop attacking and run for a nearby cell containing Tiberium. This makes the Tiberium Fiend regenerate health if. Consider at least setting , so the Fiend is not hurt more when fleeing.
When dying, infantry with Die5 sequence instead of using or the electro animation, and they do not leave any behind.This tag is obsolete in Red Alert 2 and Yuri's Revenge. It is parsed but does not do anything. plays