To understand how damage is distributed across the cells, refer to the below formula:
M = 1 - (1 - P) × (D / S)
- M is the multiplier to damage. This is the value used to adjust the final damage.
- P is PercentAtMax
- S is CellSpread
- D is the distance between the object and the center of impact, in cells.
Let's say there are 4 units around the target area - A is at the dead center of impact, B is 1 cell away, C is 3 cells away, and D is 5 cells away.
[Warhead1] CellSpread=5.0 PercentAtMax=1.0
In this instance, using the above formula gives us a multiplier of 100% for A, B, C, and D.
Now take the same 4 units, and the warhead below:
[Warhead2] CellSpread=7.0 PercentAtMax=0.02</code>
- Using the above formula gives us
- A would still receive (1 - ( 1 - 0.02) * (0 / 7)) = 100% of the damage
- B would receive (1 - ( 1 - 0.02) * (1 / 7)) = 86% of the damage
- C would receive (1 - ( 1 - 0.02) * (3 / 7)) = 58% of the damage
- D would receive (1 - ( 1 - 0.02) * (5 / 7)) = 30% of the damage
- and of course, a unit standing exactly 7 cells away from impact would receive (1 - ( 1 - 0.02) * (7 / 7)) = 2% of the damage
See also: Damage calculation over area