|Values:||Strings: Normal text. (Limited to: hardcoded values↓)|
This flag specifies the graphical representation to use for an infantry loaded into a vehicle with , and and each set to positive integers greater than or equal to the of the infantry. These types of special graphics are referred to as "pips".
Each value fordenotes a specific frame of pips2.shp to use for the first pip of a loaded infantry. If the of that infantry is greater than 1, it will be represented by that many pips, with each beyond the first drawn using the fourth frame of pips2.shp.
All values are case-insensitive. Any other values will simply be ignored and the default used instead.
Pips representing infantry in other applications
- The pip graphic to use for an infantry loaded into a building with , , and and each set to positive integers greater than or equal to the of the infantry, is always the fourth frame of pips.shp. Each infantry will only take up one "passenger" slot regardless of its .
- The pip graphic to use for an infantry loaded into a building with and set to a positive integer greater than 0, is specified by . Each infantry will only take up one occupant slot regardless of its .