|Values:||three comma-separated signed integers|
|Applicable to:||InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes|
Specifies the firing offset (FLH) of this object's weapon.
F=forward axis, L=lateral axis, H=vertical axis.
Units are in leptons, which are 256 per cell boundary, or 128 from center to edge. The vertical leptons are halved in relative offset, just as the artwork for a cell is half as tall as it is wide, thus 128 equals a height of 1 in terrain elevation.
Positive values are forward, right; up, negative values are rearward, left, down.
Weapons with an even numbervalue (e.g. 2) will consider a non-zero value for L as the mirror twin offset for the subsequent even numbered bullet/projectile. In this way a twin barrelled tank (e.g. Apocalypse) or twin pod rocket launcher (e.g. IFV) can shoot from both sides.
Voxel Barrel Pivot
When using multiple bursts, the muzzle flash animation is played on the opposite lateral offset. This means the animation will play on one offset while the projectile flies out of the other.