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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.
For further information, please read Inclusion of The Guide.
For objects which have IsGattling=yes set, this is used to determine how many decrements the timer gets per frame, thus determines how quickly the rate of fire decreases. If this is set to '0', then it overrides the previous stage values, causing the weapon to instantly go to zero when it stops firing if it can't find a new target.