|Values:||Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967296.|
Originally intended effect
The object'sis divided by this value, and if the resulting value is greater than 1, the screen would shake upon the object's destruction. In other words, bigger objects cause screen shaking.
Although this flag is valid and parsed in Red Alert 2 and Tiberian Sun, it no longer has any effect in game, as the routine in the game code that actually shakes the screen has been removed.
Please note that setting this value to zero will, despite the lack of any functionality normally in the flag, cause an Internal Error.
This effect can now be controlled using the new screen shaking flags which are defined on Warheads.