|Values:||Boolean values: yes or no, true or false, 1 or 0|
When enabled, the warhead will create residual flames after exploding.
If any warhead has Internal Errors will occur., ensure that both and have enough animations defined. If you fail to do this, random
When a building is damaged into yellow or red health by awarhead, then it will randomly spawn animations from the list. The animations are attached to the building.
For each cell of the building's foundation, a random number from 0 to Foundation Width + Foundation Height + 5 is picked. Depending on this number, an animation is created in the cell. This means that the probability for each cell gets smaller the bigger the building is, and that small buildings will not create some types of animation.
- 1 to 5 create the first item in the list.
- 6 to 8 create the second item in the list.
- 9 creates the third item in the list.
- Any other number creates no animation.
Against Terrain Objects (Starting Forest Fires)
warheads are part of the forest fire logic and can ignite trees.
Anyand terrain object hit by a warhead with positive damage can be ignited. Either the first or the second item from the list is spawned randomly and attached to the terrain object. When the animation finishes playing and no other animations are attached to the burning terrain object, it extinguishes.
While the tree is burning, it can ignite trees nearby and create a forest fire. See.