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  • ...aditional toxic gas. In fact, ANY type of weapon can be trail-fired behind aircraft, but it makes most sense with gas. The following technique works in both TS ...ou have fixed, or know how to fix, the GasCloudSys. Then, make yourself an aircraft. Stats don't really matter, but it needs to have the following weapon:
    2 KB (261 words) - 12:13, 12 August 2010
  • ...to plug this in, the following article should serve as an overview of how aircraft behaviour is influenced by certain characteristics of the weapons they carr ...behaviour is further affected by FlyBy and FlyBack. A special case is for aircraft using the spawned missile locomotor. The last column describes the resultin
    7 KB (1,254 words) - 00:09, 13 June 2012
  • {{WrongTitle|[Aircraft]}} The [{{Tt|Aircraft}}] section takes the following format:
    3 KB (438 words) - 12:26, 12 June 2018

Page text matches

  • '''[AircraftTypes]''' - Contains a list of all the "Aircraft," being both buildable and spawned types, including missiles used in the g ...ile is the most modified, it contains the code for all Infantry, Units and Aircraft in the game. <br>
    4 KB (689 words) - 18:11, 21 September 2006
  • *Unit - Any object ingame. Soldiers, vehicles, aircraft, and vessels.
    1 KB (254 words) - 16:41, 23 August 2015
  • ...d weapon has {{f|PenetratesBunker|yes|link}}, which is usually the case on aircraft weapons. Also, Tank Bunker protects your vehicles from Terror Drones.
    3 KB (396 words) - 09:42, 27 November 2009
  • ...pons, projectiles, warheads, particles, particle systems and infantry/unit/aircraft/building types, among other things.
    20 KB (3,373 words) - 17:39, 2 April 2024
  • ...ied unit(s) build already at veteran status. XXX can be Infantry, Unit, or Aircraft. Keep in mind that these refer to [<tt>[[InfantryTypes]]</tt>], [<tt>[[Vehi Aircraft
    10 KB (1,436 words) - 20:34, 15 January 2011
  • Certain units can dock with their parent structures (aircraft -> AFC, harvester -> refinery, vehicles -> repair bay/tank bunker, ships -> ...units inside because it has <tt>Bunker=yes</tt> set. The AFC can hold only aircraft on it because of <tt>Helipad=yes</tt>, it doesn't need <tt>NumberImpassable
    4 KB (743 words) - 23:25, 25 February 2021
  • ...is ever directly created. The main four object types - Infantry, Vehicles, Aircraft and Buildings - are derived from TechnoTypes which derives from this one.
    2 KB (288 words) - 10:22, 27 November 2009
  • ...r associated [[File Types#.HVA|hva files]]), Tanks, [[naval]] vessels, and aircraft, can be found in {{Tt|ra2.mix}} {{arr|r}} {{Tt|local.mix}} and {{Tt|ra2md.m
    11 KB (1,823 words) - 09:42, 26 October 2023
  • The ammo-system in RA2 and YR is mainly used for aircraft, and has therefore been re-coded to best fit this purpose; on one hand, thi ...not reload itself, but has to [[dock]] with a building; this is not set on aircraft because, unlike other TechnoTypes, it defaults to "yes" for them.<br><br>
    8 KB (1,416 words) - 14:28, 19 December 2023
  • ...ely engage enemy units in the same manner as ground units (but contrary to aircraft, which only attack targets explicitly given to them), they can thus be used ...ble to engage other aerial targets, making them useful to simulate fighter aircraft, although this feature has lost its relative advantage through the addition
    10 KB (1,675 words) - 13:26, 7 January 2024
  • TS/RA2 only: vehicle art, aircraft art and some building turrets.<br>
    4 KB (630 words) - 16:50, 17 July 2011
  • ...y string (no BuildingType)|types=All unit types (Infantry/Vehicle/Building/Aircraft)|ra2=yes|yr=yes|rp=yes}}
    2 KB (267 words) - 11:28, 16 December 2007
  • == On Infantry/Vehicle/Aircraft/Building Types == ...by firing an inaccurate / flakscattering projectile with an ROT of 1 from aircraft, which will give an extreme form of the "''Circling Missile bug''".
    3 KB (537 words) - 21:19, 27 July 2022
  • *Aircraft locomotor: ...onoSphereSpecial to "kill" it by one unit to make the cell normal, but for Aircraft, you will get an IE!
    2 KB (290 words) - 14:48, 1 May 2021
  • ...estricted to railroad, ships are restricted to water, and some [[spawn]]ed aircraft are restricted to water(it affects only their landing). You can restrict ot
    1 KB (176 words) - 14:57, 4 August 2021
  • == On Infantry/Vehicle/Aircraft/Building/SuperWeapon Types / Countries ==
    862 bytes (124 words) - 10:45, 27 November 2009
  • *Making Aircraft shp can casting shadows on ground [when it fly].like rocketeer the unit shp *Aircraft under the chaos effect do not glow red like InfantryTypes and VehicleTypes
    4 KB (635 words) - 05:58, 8 September 2009
  • ...an specify in rulesmd what you want it to chrono (e.g. infantry, vehicles, aircraft, naval units) ...l. (Allows for weapons to be shot down).{{sup|[[RockPatch talk:Wishlist#RE:Aircraft as Projectiles|Comment]]}}
    7 KB (1,228 words) - 05:58, 8 September 2009
  • *Paradropping Pilots from Aircrafts that has Its veterancy of the Aircraft (Like in Generals) ...e this element in 3 options: one for infantry, one for vehicle and one for aircraft
    14 KB (2,256 words) - 05:58, 8 September 2009
  • *RA1 aircraft movement
    8 KB (1,342 words) - 05:58, 8 September 2009

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