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  • ...Allies Revenge 2") for {{yr}}, created by Edward Lau (a.k.a. [[User:Chrono|Chrono]])
    267 bytes (38 words) - 00:38, 30 May 2008
  • ...lue or omit the Locomotor tag entirely, the unit will default to using the Chrono locomotor.
    10 KB (1,675 words) - 13:26, 7 January 2024
  • ...t preparing teams which make use of it. Decrease if you have long-building Chrono or Curtain teams.
    17 KB (2,462 words) - 12:37, 25 December 2020
  • *the chrono locomotor: ...target will move using it's default locomotor and then freeze as with the chrono locomotor.
    2 KB (290 words) - 14:48, 1 May 2021
  • ...omizable ChronoSphere, e.g. you can specify in rulesmd what you want it to chrono (e.g. infantry, vehicles, aircraft, naval units) ...Chronosphere (if made) to be able to let the modder specify whether it can chrono iron curtained units.
    7 KB (1,228 words) - 05:58, 8 September 2009
  • *RA1 Chrono Tank logic (worked in RA2) ...rt= to let the modder specify a different sound (from the default), if the Chrono Tank move
    14 KB (2,256 words) - 05:58, 8 September 2009
  • ...ropship Unloading from TS, and allow it to be coded so it can also work as Chrono Reinforcements. ...(MustDeployWhenCharged=yes/no), which could let modders create an RA1-like Chrono Tank. To perhaps create vehicles which change into something when charged,
    8 KB (1,342 words) - 05:58, 8 September 2009
  • ...s the earliest point at which the AI will start considering the use of the Chrono Sphere or Iron Curtain in its triggers. This value is the percentage charge
    396 bytes (63 words) - 19:07, 7 June 2015
  • ...lated from the last refinery a harvester visited, so a new refinery that a Chrono Harvester is directed to determines the center of this circle. If no ore is
    533 bytes (94 words) - 23:30, 14 April 2008
  • ...it from being destroyed by the various "fake" C4 weapons in RA2/YR on the Chrono Commando, Navy Seal, and Tanya (against vehicles).
    669 bytes (110 words) - 16:46, 11 August 2019
  • Crazy/Chrono Ivan can no longer attack launching rockets (had no effect anyway).<br> Chrono Commando IFV and Psi Commando IFV are named as such (like SEAL/Tanya/Boris)
    5 KB (881 words) - 22:41, 20 June 2008
  • ...didn't realise until the last minute was that during the distortions, the Chrono Prison where Yuri was being held was damaged, and Yuri managed to escape in
    4 KB (691 words) - 00:48, 28 November 2007
  • | {{Tt|Reinforcement by Chrono}} | {{yro}}{{Tt|Chrono Screen Effect for}}
    19 KB (2,209 words) - 08:31, 27 March 2013
  • ...e logic. This tag is not valid in later incarnations of the engine, as the Chrono Sphere logic has been completely redesigned.
    460 bytes (73 words) - 13:03, 8 June 2008
  • ...and Psi Commando, but for these units it is called "Machine Gun IFV". The Chrono Commando and Psi Commando do not have {{f|UseOwnName|true|link}} set, which
    3 KB (558 words) - 10:44, 27 November 2009
  • | A unit was being erased by a chrono weapon but the object that started the erase process no longer exists. When ...e at a refinery before the target was destroyed. Don't give ore harvesters chrono weapons.
    30 KB (4,812 words) - 11:40, 7 June 2023
  • ; [[Temporal]] : Is this a temporal weapon? (Used on Chrono Legionnaire) ; [[IsLocomotor]] : Is this a locomotor derived weapon? (Used on Chrono Legionnaire and Magnetron)
    17 KB (2,713 words) - 14:06, 12 March 2013
  • * '''Chrono'''TurretIndex<br>'''Chrono'''TurretWeapon
    8 KB (1,244 words) - 22:09, 22 July 2011
  • If Teleporter is set to {{f|yes}} on a VehicleType with the chrono [[Locomotor]] set, then said VehicleType will only teleport to dock to a bu
    536 bytes (83 words) - 13:26, 12 July 2022
  • The animation does not play in case the unit is warping in from a chrono-move or being warped out by {{f|Temporal|link}} weapons, or when attacked b
    693 bytes (115 words) - 20:07, 11 March 2014

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